However, the Chinese Scout tanks will catch fire with seemingly regularity in my experience, so I tend to stick with the Auto Extinguisher. While working on learning how to track an enemy in third person, using Auto-aim and angle from your opponent can improve your chances of tracking an enemy on the move. While I agree current platoon limitations are sometimes frustrating, the benefits of not having fail-platoons outweigh them all.
The gun may be the best single-shot scout gun of the tier, but the lack of a clip means that I drive it very differently. This can take place anywhere on the map, which can be peeking around corners, driving on ridges, or just doing circles. British light tanks are vomit.
Lets now factor in crew skills in use with Binoculars. Typically when you had those scouts on either side as top tier, they were the only top tiers and everything else was a tier below matchmaking weight wise. Almost all armor plates had a complex and curvilinear shape, and the hull featured few, if any, right angles. The solution is attractive in terms of protection, but the concentration of the tank's visibility into a single element would have adverse consequences in the event of damage to the periscope.
This is where your tank makes its money. Seems to be simply the better tank. However, as soon as they start to move their view range shrinks down to meters again, not assuming any crew skill or consumable bonuses. As some missions require the use of a camo net or binocs to be used to complete the secondary mission, just for those missions I would drop the Rammer or Vents.
- Early damage will make the enemy more tentative in their approach to battle.
- Late game, with a mostly full-health Scout Tank, you should be the most feared tank in the game regardless of match-making.
- By now, your grind should be complete and you should have Accelerated Crew Training turned on.
- This is certainly excellent, but again you must be sitting still.
Crew skills and their management will make your scouting life just all that much easier. Very good view range, something beginning to look like armor and a lot of hit points. This is useful in City maps, where a scout can tuck in near a corner, and detect tanks without needing to expose themselves.
Fix the Scout Matchmaking
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It sees exactly the same opponents, matchmaking did not change one bit. First, we need to understand Scout Tank Matchmaking. However, this is not recommended, as you will expose your weak rear armor.
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Be aware of the tanks you may face, and prepare accordingly. Like all low tier French tanks, it suffers from poor speed and maneuverability. In the end the tier doesn't matter that much. The armor values are presented in three different scenarios for the angled view of the tank. Very good camo value, anxiety over online dating very low view range.
Light Tanks - Global wiki
Preserving your health is still vital here. However, not all players are able to use nor want to spend in-game gold for crew retraining. The two rear wheels are driven, which could allow the movement without the tracks. Waiting for crew retraining to be half off, and you will then be able to easily re-skill a crew for no crew experience losses. Depending on the teams, maps, position in the list, and the availability of equipment, modules, you can choose from a variety of tactics.
Peeking over a small hill or ridge on many maps is active scouting even if only for a very short moment. Current Scout Meta and Equipment Implications. This is where a scout will sit in a location usually concealed by bushes waiting for enemies to move into their view range. Matchmaking and its Implications.
The clip potential in combination with good view range and camo values makes it a very effective tank. Swamp, one of my favorite maps, is a great map for utilizing this concept both in medium tanks and light tanks. Active scouting is very aggressive in nature, where the scout has to keep moving. Its general hullform resembles that of postwar tanks.
The stock suspension is completely maxed out, so researching the upgraded suspension first is a must. Improved Equipment thread. Specific armor values can be found on the picture above. There is almost no straight angled part on the hull and turret which gives it good shot deflection abilities. No slot vision seems to have been planned.
The ability to train camouflage as a skill improves the tanks ability to go undetected without a camouflage net. Use at your own risk, questions fun but certainly learn how to use it. The small section that sticks out of the top hatch on the turret is difficult to hit at a distance but technically is weaker than the rest of the armor.
Magazines are positioned in the turret for immediate use. The gun is bad, but it's literally the fastest tank in the game, and that has to be balanced somehow. Consumables include Cola instead of an Auto Extinguisher. This will negate the slow speed, poor gun and enable it to utilize its light tank buff.
As mentioned earlier, list of weird the choice of diesel fuel improves safety. Facebook Twitter Google Plus. Conserve your hit points as strongly as possible this stage of the battle! Try to avoid high-tier tanks unless you can flank them to get a shot at their weaker side and rear armor.
Is it a light tank or a heavy tank disguised as a light tank? Be willing to experiment with whatever works for your tanks and your ability to make credits. You deny by proximity and presence, rather than utilizing your view range. As far as extracting data you need a specific program to look in the game files. The hatch follows the general shape of the turret, ken baumann dating history which has no protrusions except for two openings in the rangefinder.
- Some maps are suited for this while others are not.
- Nonetheless, while it's far from an insight to future French light tanks, it's a pretty good platform to practice the traditional methods of driving heavy armored tanks.
- This can mean the difference between spotting an enemy Tank Destroyer at meters instead of meters, which does make a difference in the game.
- This is the time to break out the gold once more.
- However, please be aware that this can lead to sloppy shooting, especially with Autoloaders.
Sources and External Links. With the map changes, this thinking of equipment use needs to be changed. While continuing your mission of vision control or denial, you should now look for opportunities to break a flank or destroy isolated tanks.
Add to that the exceptional crew training abilities and I frankly see no need to change the tank. This will require much more foresight and planning. Mission One is vision control, and map knowledge is the key.